XR & AI Developer

DRE
SMITH

Building the edges of immersive computing — from spatial experiences on Apple Vision Pro to brain-computer interfaces, AI systems, and published Quest games.

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01 — Background
Dre Smith
// drenerdo

About
Me

I'm Andre "Dre" Smith, an XR and AI developer pushing the boundaries of immersive technology. I craft experiences that blur the line between the physical and digital — from published Meta Quest games to real-time neurofeedback systems.

My work spans VR, AR, Mixed Reality, Spatial Computing on Apple Vision Pro, Brain-Computer Interfaces with EEG sensors, and AI-driven interactive systems. Every project starts with a question: what's genuinely impossible today?

Currently building the next wave of spatial and AI experiences under the drenerdo brand.

Unity / C#visionOS / RealityKit Meta SDKWebGL PythonJavaScript EEG / NextMindAI / ML MultiplayerWeb3 & Blockchain AR + AIDrones & Robotics
02 — Featured Projects

Shipped
Work

Live on Meta Quest
01
Mystic
Marbles

A published Mixed Reality game on the Meta Quest platform. Players interact with mystical orbs in their real-world environment, blending physical space with immersive gameplay mechanics built on Meta's Presence Platform.

UnityMeta SDK Mixed RealityC#
Buy on Quest Store →
AR + AI + Blockchain
02
Infrascan

Infrascan is a spatial oracle that uses computer vision and augmented reality to verify industrial maintenance and log it as a permanent, tamper-proof record on the blockchain.

React Three FiberNextJS TypescriptSolidity
Try Now →
Web3 Gaming
03
HydroVerse

Hydroverse is a naval combat game set on a sun-drenched festival waterway. Players pilot armed speedboats across open water, battling rivals with eight distinct weapons — from homing missiles and flamethrowers to freeze rounds that lock enemies in place and ricochet shots that bounce off obstacles for bonus damage. Choose Free-For-All or Team Deathmatch, dial in your difficulty, and fight for score dominance before the clock runs out.

React Three FiberNextJS Typescript
Play Now →
Spatial Computing
04
Zenquarium

Real-time brain-computer interface systems using EEG sensors including the NextMind device. Translating live neural signals into interactive digital control inside immersive XR environments.

visionOSRealityKit Foundation ModelsSwift
Download Now →
iOS App
04
CritterScope

A catalog of immersive experiences across HTC Vive, Oculus, GearVR, and Daydream platforms. From AR+AI-driven applications to Web3-integrated virtual worlds and blockchain-verified digital ownership.

SwiftOpenAI API ARKitCoreML
Download Now →
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04 — Expertise

What I
Build

🥽

XR Development

Full-cycle VR, AR, and Mixed Reality development across Meta Quest, Apple Vision Pro, HTC Vive, and WebXR platforms.

🧠

Brain-Computer Interfaces

Real-time neurofeedback systems using EEG sensors including NextMind — translating brainwaves into interactive digital control.

🤖

AI Integration

Building AI-driven experiences combining LLMs, computer vision, and generative systems into immersive products.

🌐

Spatial Computing

Native visionOS development with RealityKit and SwiftUI — designing interfaces that inhabit and respect physical space.

🎮

Game Development

Published games on the Meta Quest store. Designing core loops, physics interactions, and multiplayer systems in Unity.

Web3 & Blockchain

Smart contracts, NFT integration, and on-chain digital ownership — combined with AR and AI to build the next layer of interactive, verifiable immersive experiences.

05 — Get In Touch

Let's
Connect

Available for freelance, collaboration, and full-time opportunities in XR, AI, and spatial computing.